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Role: Support
CHIVALRY 2
Collaboration with Tripwire Interactive and Torn Banner Studios
Helped team achieve performance targets on Xbox One and PlayStation 4 during massive 64 player medieval battles
Implemented memory optimizations and fixes to allow for deep character customization with unique visuals
Role: Support
Rogue Company
Collaboration with Hi-Rez Studios
Involved with development from an early stage
Implemented many unique CPU and GPU optimizations to ensure game delivered on ambitious performance goals
Ported game to next-generation Xbox Series X and PlayStation 5 consoles including optimizations for a 120FPS mode
Role : Support
Maneater
Collaboration with Tripwire Interactive
Handled performance optimizations to reach targets on Xbox One, PS4, PC
Helped with ocean rendering tech
Implemented many memory optimizations to fit the open world adventure into budget
Role: Port
SMITE
Collaboration with Hi-Rez Studios
Brought the award winning MOBA to Nintendo's hybrid console
Performed lots of graphics and gameplay optimizations to hit the ambitious target of 60 frames per second all while retaining excellent visuals
Role: Port
Realm Royale
Collaboration with Hi-Rez Studios
Delivered open-world multiplayer combat on Nintendo Switch under an accelerated schedule
Hardware specific optimizations were made to present the lush environment on the handheld console
Implemented asynchronous loading making Realm Royale a more fluid experience on all platforms
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