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Role: Support

CHIVALRY 2

  • Collaboration with Tripwire Interactive and Torn Banner Studios
  • Helped team achieve performance targets on Xbox One and PlayStation 4 during massive 64 player medieval battles
  • Implemented memory optimizations and fixes to allow for deep character customization with unique visuals

Role: Support

Rogue Company

  • Collaboration with Hi-Rez Studios
  • Involved with development from an early stage
  • Implemented many unique CPU and GPU optimizations to ensure game delivered on ambitious performance goals
  • Ported game to next-generation Xbox Series X and PlayStation 5 consoles including optimizations for a 120FPS mode

Role : Support

Maneater

  • Collaboration with Tripwire Interactive
  • Handled performance optimizations to reach targets on Xbox One, PS4, PC
  • Helped with ocean rendering tech
  • Implemented many memory optimizations to fit the open world adventure into budget

Role: Port

SMITE

  • Collaboration with Hi-Rez Studios
  • Brought the award winning MOBA to Nintendo's hybrid console
  • Performed lots of graphics and gameplay optimizations to hit the ambitious target of 60 frames per second all while retaining excellent visuals

Role: Port

Realm Royale

  • Collaboration with Hi-Rez Studios
  • Delivered open-world multiplayer combat on Nintendo Switch under an accelerated schedule
  • Hardware specific optimizations were made to present the lush environment on the handheld console
  • Implemented asynchronous loading making Realm Royale a more fluid experience on all platforms


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